Vincent Morisset, A Way To Go, 2015

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Vincent Morisset’s film is an interactive 360 degree web or Occulus Rift experience. You walk, run and jump through environments following a willowy, long limbed creature and are encouraged to “Stop and see the smallest things”.

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Leo Caillard, Hipster Sculptures, 2015

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With excellent photography and flawless photoshop, Leo Caillard transforms classical sculptures into everyday characters.

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Nobomuchi Asai, Face Mapping, 2014


Nobumichi Asai’s peerless projection mapping is linked with motion-tracking technology to create live, real-time “Face Hacking”

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teamLab, Flower and Corpse Glitch Set, 2014

The Japanese digital Art collective teamLab have arrayed animated imagery, in the style of Edo “superflat” paintings, over 12 linked digital frames. Free of the constraints of perspective, the result is immersive in its scale and detail.
The Japanese digital Art collective teamLab have arrayed animated imagery – in the style of Edo “superflat” paintings – over 12 linked digital frames. Free of the constraints of perspective, the result is immersive in its scale and detail.
Posted in Abstract, Figurative, Installation | Tagged | Comments closed

Gilber Franco, Extended, 2014

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Extended is the work of Art Director Gilber Franco and photographers Nino Yap, Carlos DiQuercia, Joanna Wilinska, Zean Vo and Charudutt Chitrack. In a manner reminiscent of glitch art, fashion stills are “Extended” to get the abstracted core of the subject.

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Kimchi and Chips, Light Barrier, 2014

Using the additive nature of calibrated light beams crossing, Kimchi and Chips create ephemeral 3D effects out of thin air. The impressive technical feat creates unique, haunting imagery.
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Hugo Arcier, HNN “Je Pars”, 2014

Hugo Arcier’s animation of flowing, disembodied skin is an exceptional piece of 3d modelling and texturing. The result is both beautiful and creepy.
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Takeshi Murata, Melter 3D, 2014

Takeshi Murata creates a magical beachball-sized sphere of liquid metal that ripples and rotates using projectors and strobes. A literal 3D animation.
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Casey Reas, Primatives, 2013

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Building upon their set design for Yeasayer, this collaborative project between Casey Reas and experimental architects Aranda\Lasch is a mirrored sculpture containing – and reflecting – networked patterns of lights. The result plays with geometric solidity versus transparency.

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Michael Theodore, The Ten Thousand Things, 2012

Michael Theodore’s installation of vibrantly coloured, gently swaying, projections create spaces of light. The imagery is based on the musical sequence “C-A-G-E”.

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