Monthly Archives: November 2010

Keith Brown, “Bough”

 The digital sculptor, Keith Brown, creates his objects virtually before using solid imaging to create casts for moulding brass. The result is a hybrid digital-analogue sculpture he terms “real virtuality”  that could never be made by human hands.
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Jon Bailey, “Y[our-s]UKKAH”, 2010

Jon Bailey’s concept design for a Sukkah, employing generative modelling software, would project images on it’s exterior according to its interior activities using a simple system of shaped and stacked tubes. The tubes could also be used as containers for messages passed from one visitor to the next.
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