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Robert Hodgin, “Magnetic Structures”, 2007

Robert Hodgin’s work with code to simulate magnetism, usually expressed in flocking algorithms or visual effects, are rendered here into papery structures.
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Ahmed Alireza, “Kitchen Interior 4″, 2006

A deceptively simple 3d-rendered interior by Ahmed Alireza is given richness and atmosphere by an unusual composition and the subtle effect textures have on reflected light.
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Simon David Eden, “Looking for Leeuwenhoek ii”

Inspired by molecular science and quantum physics, Simon David Eden tries to express what can not be seen with the naked eye (in this case dedicated to the “Father of Microbiology” Antonie van Leeuwenhoek). These “Codagraphs” are a fusion of drawing, sclupture, photography and digital processing.
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Jean-Francois Rauzier, “Voyages Extraordinaires”, 2009

Another Hyperphoto from Jean-Francois Rauzier, exemplifying his ability to create all-encompassing viewpoints. Difficult to represent on a web page, this work seems to wrap around the viewer while simultaneously being both “zoomed out” and “zoomed in”.
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Adam Martinakis, “Space With Two Suns”, 2010

Adam Martinakis’s virtual scenes could never exist in the physical world and yet seem like real, atmospheric places.
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Herbert W Franke, “Lightforms 1″, 1953-55

These early algorithmic visualisations by Herbert W Franke (in partnership with Andreas Hubner) were coincidentally created at the same time as Ben Laposky’s, employing the same technique of photographing oscilloscope traces
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Thomas Demuth, “Ecce Homo 23″, 2007

Thomas Demuth has coined the term “polygonist” to describe his visceral work. Digital geometry is often expressed in un-smoothed planes and every subject is contained within a cell-like box, however the overall effect is expressive and full of life.
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Gilles Tran, “Fall”, 2008

Another unsettling and surreal piece from Gilles Tran. The use of unexpected diagonals gives an everyday scene an enormous twist.
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Alex Dragulescu, “Pwslineage”, 2002-2008

This peice is part of the series “Malwarez”. Comissioned by Messagelabs, Alex Dragulescu’s software creates virtual organisms in response to the effect that Worms, Trojans, Viruses and Spyware have on a computers internal systems. Below another program generates virtual buildings that respond to Spam 
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DP Henry, “Picture By Drawing Machine”, 1962

DP Henry re-purposed old anaologue Bombsight computers from a Second World War bomber to create these intricate,  “peerless parabolas” in 1962.
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