
A deceptively simple 3d-rendered interior by Ahmed Alireza is given richness and atmosphere by an unusual composition and the subtle effect textures have on reflected light.

A deceptively simple 3d-rendered interior by Ahmed Alireza is given richness and atmosphere by an unusual composition and the subtle effect textures have on reflected light.

Inspired by molecular science and quantum physics, Simon David Eden tries to express what can not be seen with the naked eye (in this case dedicated to the “Father of Microbiology” Antonie van Leeuwenhoek). These “Codagraphs” are a fusion of drawing, sclupture, photography and digital processing.

Another Hyperphoto from Jean-Francois Rauzier, exemplifying his ability to create all-encompassing viewpoints. Difficult to represent on a web page, this work seems to wrap around the viewer while simultaneously being both “zoomed out” and “zoomed in”. Read More

Adam Martinakis’s virtual scenes could never exist in the physical world and yet seem like real, atmospheric places. Read More

These early algorithmic visualisations by Herbert W Franke (in partnership with Andreas Hubner) were coincidentally created at the same time as Ben Laposky’s, employing the same technique of photographing oscilloscope traces Read More

Thomas Demuth has coined the term “polygonist” to describe his visceral work. Digital geometry is often expressed in un-smoothed planes and every subject is contained within a cell-like box, however the overall effect is expressive and full of life.

Another unsettling and surreal piece from Gilles Tran. The use of unexpected diagonals gives an everyday scene an enormous twist.

This peice is part of the series “Malwarez”. Comissioned by Messagelabs, Alex Dragulescu’s software creates virtual organisms in response to the effect that Worms, Trojans, Viruses and Spyware have on a computers internal systems. Below another program generates virtual buildings that respond to Spam Read More
Robert Hodgin, “Magnetic Structures”, 2007
Robert Hodgin’s work with code to simulate magnetism, usually expressed in flocking algorithms or visual effects, are rendered here into papery structures. Read More »