Tag Archives: 3d

Takeshi Murata, Melter 3D, 2014

Takeshi Murata creates a magical beachball-sized sphere of liquid metal that ripples and rotates using projectors and strobes. A literal 3D animation.
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Guiseppe Randazzo, Stone Fields, 2009

Each stone is the creation of Giuseppe Randazzo using code based on fractal subdivisions. The task of arranging them into these Richard Long inspired forms was the by-product of a 3D packing algorithm. Designed to only ever exist virtually, they have recently been realised with 3D printers.
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Quayola, Matter, 2012

London based Quayola’s work creates geological weight and scale from ephemeral digital polygons, and not just because it is designed to be projected on towering screens. Also check out “Forms”, commissioned for the London 2012 Olympics.
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Jon Rafman, Franz Kline Starbucks, 2010

Jon Rafman re-textures freely available on-line 3d geometry with jpegs of famous art, creating something vibrant and new out of the juxtaposition. See below, too, for his “Jasper Johns Oval  Office”.
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Keith Brown, “Bough”

 The digital sculptor, Keith Brown, creates his objects virtually before using solid imaging to create casts for moulding brass. The result is a hybrid digital-analogue sculpture he terms “real virtuality”  that could never be made by human hands.
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Jon Bailey, “Y[our-s]UKKAH”, 2010

Jon Bailey’s concept design for a Sukkah, employing generative modelling software, would project images on it’s exterior according to its interior activities using a simple system of shaped and stacked tubes. The tubes could also be used as containers for messages passed from one visitor to the next.
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Robert Graves and Didier Madoc Jones, “The Gherkin”, 2010

Robert Graves and Didier Madoc Jones’s vision of London’s “Gherkin” is part of an exhibition “Postcards from the Future” (Museum of London until February 2011 then at the National Theatre until June 2011). The artists visualise a future city altered by the effects of climate change.
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Robert Graves & Didier Madoc Jones, “Protocells in Venice”, 2009

Artists Robert Graves and Didier Madoc Jones visualise the protocell research of Rachel Armstrong, using it to shore up the foundations of a sinking Venice.
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Robert Hodgin, “Magnetic Structures”, 2007

Robert Hodgin’s work with code to simulate magnetism, usually expressed in flocking algorithms or visual effects, are rendered here into papery structures.
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Ahmed Alireza, “Kitchen Interior 4″, 2006

A deceptively simple 3d-rendered interior by Ahmed Alireza is given richness and atmosphere by an unusual composition and the subtle effect textures have on reflected light.
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