Tag Archives: 3d

Keith Brown, “Bough”

 The digital sculptor, Keith Brown, creates his objects virtually before using solid imaging to create casts for moulding brass. The result is a hybrid digital-analogue sculpture he terms “real virtuality”  that could never be made by human hands.
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Jon Bailey, “Y[our-s]UKKAH”, 2010

Jon Bailey’s concept design for a Sukkah, employing generative modelling software, would project images on it’s exterior according to its interior activities using a simple system of shaped and stacked tubes. The tubes could also be used as containers for messages passed from one visitor to the next.
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Robert Graves and Didier Madoc Jones, “The Gherkin”, 2010

Robert Graves and Didier Madoc Jones’s vision of London’s “Gherkin” is part of an exhibition “Postcards from the Future” (Museum of London until February 2011 then at the National Theatre until June 2011). The artists visualise a future city altered by the effects of climate change.
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Robert Graves & Didier Madoc Jones, “Protocells in Venice”, 2009

Artists Robert Graves and Didier Madoc Jones visualise the protocell research of Rachel Armstrong, using it to shore up the foundations of a sinking Venice.
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Robert Hodgin, “Magnetic Structures”, 2007

Robert Hodgin’s work with code to simulate magnetism, usually expressed in flocking algorithms or visual effects, are rendered here into papery structures.
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Ahmed Alireza, “Kitchen Interior 4″, 2006

A deceptively simple 3d-rendered interior by Ahmed Alireza is given richness and atmosphere by an unusual composition and the subtle effect textures have on reflected light.
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Jean-Francois Rauzier, “Voyages Extraordinaires”, 2009

Another Hyperphoto from Jean-Francois Rauzier, exemplifying his ability to create all-encompassing viewpoints. Difficult to represent on a web page, this work seems to wrap around the viewer while simultaneously being both “zoomed out” and “zoomed in”.
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Adam Martinakis, “Space With Two Suns”, 2010

Adam Martinakis’s virtual scenes could never exist in the physical world and yet seem like real, atmospheric places.
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Thomas Demuth, “Ecce Homo 23″, 2007

Thomas Demuth has coined the term “polygonist” to describe his visceral work. Digital geometry is often expressed in un-smoothed planes and every subject is contained within a cell-like box, however the overall effect is expressive and full of life.
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Gilles Tran, “Fall”, 2008

Another unsettling and surreal piece from Gilles Tran. The use of unexpected diagonals gives an everyday scene an enormous twist.
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